ID:178279
Jun 2 2002, 3:05 pm
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Ok, im not good with using Bump, I looked it up in the "F1" help library in DM. So if I walk into a door and i dont want anyone to enter cause the inside aint done, how can i make a Bump() proc so when they try to get in it says "Circus is not done yet"
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Best thing to do is to make a Bumped() proc. I make one whenever I am making a game.. To do so, do this:
atom/proc/Bumped() // create a Bumped() proc.. Then, in the circus door Bumped() proc, just put a few things like return, and usr << "Not done.". -Rcet |
In response to Garthor
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Garthor wrote:
obj/Door Every single 'Door' leads to a circus? |
In response to Malver
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*shrug*
obj/Door var/Circus = 0 Bump() if(src.Circus == 1) usr << "The circus isn't finished yet." *shrug* |
In response to Garthor
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Thanks for the help guys I appreciate it, this is the last thing I need...a weather code that is simple, and not like the weather demo which is complicated. I made some snow, lightning, rain, ice icons. I want them to overlay an area I choose, then activate when I click the verbs. Anyone who helps gets 4 dimes
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In response to Branks
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area |
Bump()
usr << "Circus is not done yet."