Hi,
I've noticed--even in some of the polished demos--runtime errors when procs seem to be overlapping. Say a mob is doing a walk_to and something else is initiated before it's finished, I often see that red runtime error code.
No specific question or example, but just in general: is this a usual symptom of Byond? Is it just me? Is there a way to work around this, aside from having the platonic form of the Perfect Code? ;)
I call up on experience of the non-newbies.
Thanks,
H.
ID:178293
May 31 2002, 11:55 am
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It is not a usual symptom of BYOND.