ID:178293
 
Hi,

I've noticed--even in some of the polished demos--runtime errors when procs seem to be overlapping. Say a mob is doing a walk_to and something else is initiated before it's finished, I often see that red runtime error code.

No specific question or example, but just in general: is this a usual symptom of Byond? Is it just me? Is there a way to work around this, aside from having the platonic form of the Perfect Code? ;)

I call up on experience of the non-newbies.

Thanks,

H.
I can't comment on demos I don't remember running, but I rarely see runtime errors while actually playing games. That said, even some of the more polished demos may be out of date with some BYOND changes.

It is not a usual symptom of BYOND.