ID:178333
May 26 2002, 1:43 pm
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is there a way I can set a mob(my vehicle) to move on only select types of terrain, some that is dense to people some that isn't?
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May 26 2002, 2:35 pm
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well.... when you get in the vehicle you could turn density off, you just write density = 0...... thats what i think you are asking in general....
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In response to Aleis
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no, I'm trying to do a boat, I don't want people sailing on land...
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Star313 wrote:
is there a way I can set a mob(my vehicle) to move on only select types of terrain, some that is dense to people some that isn't? What you basically need to do is to write a custom Enter() proc: turf/water This makes water act dense, so nothing can get out over it except a boat. You don't need to set density=1 in this case--in fact you shouldn't, since it would mess with the default value from ..(). Lummox JR |