alright, let's get a couple things straight. In the year that I've been on BYOND (only been coding for about 7 months), I've asked for code three times. I'm very proud of my self. It seems that I may have to make it four times. I am pledging, though, that I will NOT use this code until I know exactly what it does, and how it does it. I take pride in my reasoning ability :P
Ok- How can I make a save system, so that it asks the player which of the following he wants to save-
say_color
VARS (This is a list full of variables)
who
he can choose one, two or all three. No other vars are saved. I also need it set up so that there can be multiple characters per player. Thanks for your time!
Airson
ID:178362
May 24 2002, 4:55 am
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Well, since the choice is made at runtime, you can't use var/tmp to set these up individually. What you're going to have to do is build a special mob.Write() proc to handle this, and set all these to temporary vars.
Read() should function normally without having to override it.
Lummox JR