Ok first ill go with the trease chest i want to be able to open it and it change icon_state and when its open iwant to beable to search it or close it
and the fishing i want an invisible layer that when i get near it i can fish if i have a fishing rod
ID:178371
May 23 2002, 7:08 am
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May 23 2002, 8:01 am
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For the treasure chest:
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In response to Nova2000
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Ok now i need a search and close command for it ( where search takes out the contents or finds it empty) and close( it shuts it)
And the fishing code |
In response to Nova2000
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obj/chest // Our Chest
icon = 'chest.dmi' // File with Chest images icon_state = "shut" // Icon State var/opened = 0 // Is it Opened? var/found = 0 //Is it found? verb Open() set src in oview(1) // You have to be next to it if(opened == 0) // If it hasn't been opened... icon_state = "open" opened = 1 Search() set src in oview(1) // You have to be next to it if(found == 0) //if its 0.. then the treasure is not found! usr <<"There some treasure here!!"//you found the treasure! usr.contents += new/obj/treasure //gives the treasure! found = 1 //so that others can't find the treasure now the treasure founder has it. else src << "Nothing in this chest!" //its already been taking so tell the usr theres nothing there! |
In response to Charlesisdapimp
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obj/chest // Our Chest
icon = 'chest.dmi' // File with Chest images icon_state = "shut" // Icon State var/opened = 0 // Is it Opened? var/found = 0 //Is it found? verb Open() set src in oview(1) // You have to be next to it if(opened == 0) // If it hasn't been opened... icon_state = "open" opened = 1 Search() set src in oview(1) // You have to be next to it if(found == 0) //if its 0.. then the treasure is not found! usr <<"There some treasure here!!"//you found the treasure! usr.contents += new/obj/treasure //gives the treasure! found = 1 //so that others can't find the treasure now the treasure founder has it. else src << "Nothing in this chest!" //its already been taking so tell the usr theres nothing there! |