here is my code:
mob
pet
dog
tan
icon = 'dog.dmi'
icon_state = "dog"
name = "Doggy"
var
love = 1
verb
Pet(mob/pet/dog/tan in oview(1))
flick('dog.dmi',src)
flick("wag",src)
sleep(2)
usr << "Good doggy"
src.love += 1
and here is my dilema:
I want to make it so that when you pet the animal he wags his tail, I have made all the neccesary icons and the verb is showing up, but it is only doing the message not the flick. I have also tried making it so that the verb only pops up when you get within one square of the animal, that don't work and finnaly I need to know if I had a var set at 0 and it had a verb that made it equal 1, how could I make it so that the var only will equal one for lets say, 2 seconds
ID:178416
May 15 2002, 2:41 pm
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May 15 2002, 2:59 pm
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I can answer your second question:
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In response to Garthor
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In response to EvilGotenks
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*shrug* sorry, don't know :(
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