ID:178428
 
mob/var/roundstarted

mob/verb/start_round()
if(roundstarted == 1)
usr <<"The round has been started already!"
else
world <<"The round has started!"
roundstarted = 1


mob/Login()
. = ..()
world << "{{[usr] enters!}}"
if(roundstarted == 1)
usr <<"The round has already started! Better hurry up!"
else
usr <<"The round has not been started yet.. please wait."


mob/Logout()
. = ..()
world << "{{[usr] leaves!}}"
del src

mob/verb/say(msg as text)
world <<"[usr]: [msg]"

theres the code: Heres the error and where it goes when clicked!

loading Gem Quest.dme
Gem Quest.dm:14:error::invalid expression

Gem Quest.dmb - 1 error, 0 warnings (double-click on an error to jump to it)

jumps to:

if(roundstarted == 1)
mob/Login()
. = ..()
world << "{{[usr] enters!}}"
if(roundstarted == 1)
usr <<"The round has already started! Better hurry up!"
else
usr <<"The round has not been started yet.. please wait."

i dont think if (roundstarted ==1),else, and the messages need to be indented that far

In response to Emperor Beld
i dunno where it should go!
In response to ShadowSiientx
unindent them once
What?
In response to ShadowSiientx
ok..il just send the code how it should be

mob/Login()
. = ..()
world << "{{[usr] enters!}}"
if(roundstarted == 1)
usr <<"The round has already started! Better hurry up!"
else
usr <<"The round has not been started yet.. please wait."

something like that
In response to Emperor Beld
You might also want to close the red with
</font></b>
:)