How can I make Mob to walk around and then plaer can kill them and how can I make Punching bags that is stronger than the other kind
ID:178482
May 6 2002, 9:31 am
|
|
May 6 2002, 9:36 am
|
|
You can't. Try a different game-building engine.
|
Bluufire wrote:
How can I make Mob to walk around and then plaer can kill them and how can I make Punching bags that is stronger than the other kind <Punching Bag Code> mob/Pbag And for the monsters check out My Attack System -Kappa the Imp |
In response to Kappa the Imp
|
|
Don't forget to modify the punch verb appropriately!
<code>mob/punch(obj/pbag/B in range(1)) usr << "You punch the punching bag" pbag.health -= rand(1000,1000000) if(pbag.health) del(src)</code> |
In response to Foomer
|
|
Foomer wrote:
Don't forget to modify the punch verb appropriately! Mr. Foomer, I find this appalling! Don't you know that punching bags have have feelings? That they can experience pain, the same as you do? Please stop propagating this sort of violence. By randomly subtracting health from poor defenseless pbags, you are showing yourself to be a cruel, heartless individual. Skysaw President, Society for the Prevention of Cruelty to Pbags |
In response to Skysaw
|
|
Fine, I'll fix it just for you.
<code>mob/punch(obj/pbag/B in range(1)) usr << "You punch the punching bag" del(pbag) del(src)</code> It will never feel pain again. |
In response to Foomer
|
|
Foomer wrote:
Fine, I'll fix it just for you. Wouldn't that need to be a verb? |
In response to Nadrew
|
|
Not really, why?
|
In response to Foomer
|
|
Foomer wrote:
Not really, why? Becuase a+b = c a = 1000 b = 2222 c = 1 |