Code:
Problem description:
Trying to make it so whenever my character bumps into a certain dense obj, procs that are already in the works are cancelled.
Along with this, the mob's movement mirrors the obj. For example, if I'm jumping, then a missile comes and hit me from the right (while moving towards the left), the jumping ceases, and I begin to move towards the left with the object.
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However you can stop a loop, by having a variable set to TRUE and adding it to the clause.
As of how the bumping would be handled;
Just a quick example of what I think is what you are attempting to do.