ID:178630
Apr 22 2002, 6:13 pm
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Is there a way to make it so when a monster dies it respawns randomly somewhere else?
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Apr 23 2002, 6:27 am
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Of coarce, when it dies, instead of deleting it just relocate it. Instead of putting del(M) or something similar, put either a rand with max-coordinates, or rand areas, the latter of which would let you define places where you want it to respawn.
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In response to Loduwijk
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could you put that in code, because I'm bad about knowing exactly where to put stuff in the code. I'm just learning this and all I've ever worked with is Basic.
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In response to Loduwijk
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Two things,
1. Why are you writing in bold? 2. If you're going to do it, close your tags. |
In response to Foomer
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bold? I'm writing in bold?
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In response to Likwiddraino000
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Version 1. This will locate the mob or obj to a random location within your world's coordinates.
<code>proc/RandomLoc(atom/movable/M) M.loc = locate(rand(1,world.maxx),rand(1,world.maxy),rand(1,world.ma xz)) return</code> Verion 2. This takes longer, but it will locate the mob or obj to a random non-dense turf in your world. <code>proc/PickLoc(atom/movable/M) var/list/picklist = list() for(var/turf/T in world) if(O.density) continue picklist += T M.loc = pick(picklist) return</code> |
In response to Foomer
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I put the code in and it all works fine but it sez this:
frogworld.dm:93:error:O.density:undefined var for this line of code: if(O.density) continue HOW could density be undefined!! |
In response to Likwiddraino000
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Is O defined as an atom?
var/obj/O var/turf/O var/mob/O var/atom/O var/area/O Would work var/O Wouldn't. |
In response to Nadrew
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here's the code:
proc/PickLoc(atom/movable/M) var/list/picklist = list() for(var/turf/T in world) if(O.density) continue picklist += T M.loc = pick(picklist) return |
In response to Likwiddraino000
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You don't have O defined anywhere, you have T and M defined.
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In response to Likwiddraino000
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Likwiddraino000 wrote:
here's the code: Foomer meant for that to be T.density. |
In response to Foomer
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What is wrong with righting in bold? Nothing<s> that I can tell.</s> <font color=blue>I cou</font><font color=red>ld even d</font><font color=gray>o this if i want</font><font size=+2>ed. There's nothing wrong wi</font>th it. Just how I felt like righting it.
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In response to Loduwijk
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Because abusing html is against the rules. Do you want Dantom to strip all html from the forum?
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In response to Nadrew
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I'm not modifying my text guys...I'm not making it bold.
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In response to Likwiddraino000
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He wasn't talking to you.
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In response to Nadrew
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Ok, so I get the code all right with no errors. But when I run it it sez runtime error :P:
runtime error: Cannot modify null.loc. proc name: PickLoc (/mob/proc/PickLoc) usr: Likwiddraino000 (/mob/player) src: Kiwi (/mob/npc/Kiwi) call stack: Kiwi (/mob/npc/Kiwi): PickLoc(null) Kiwi (/mob/npc/Kiwi): Death(null) Likwiddraino000 (/mob/player): Attack(Kiwi (/mob/npc/Kiwi)) |
In response to Nadrew
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In response to Likwiddraino000
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In response to Nadrew
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I was not abusing it, I only typed in bold, which is not wrong, if you must know, I did it because I am used to typing my main text in bold so any code I type I can unbold to set it out from the rest, it is a habit. I was just making the point that there was nothing wrong with it.
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