ID:178705
 
Stuff in my game(soon to come)
- a get verb to get gems(Up to three kinds)
- a way to pick the blue or red team
- a way to Desposit the gems in your team Mine cart
- a way to score Points when you Put stuff in the Mine cart

Help:

I need a Verb that wiLL get the gems and then when they get gems it then adds One point onto their team score. right now I only got the random genrated Map. :/
How is your team score set up? Also you said that you had a verb to pick gems up, then you said you want a verb to pick gems up (?¿?)
In response to Loduwijk
I said I need, a verb Like that..
ShadowSiientx wrote:
Stuff in my game!!!!soon to come!!!
- a get verb to get gems(Up to three kinds)
- a way to pick the blue or red team
- a way to Desposit the gems in your team Mine cart
- a way to score Points when you Put stuff in the Mine cart

Help:

I need a Verb that wiLL get the gems and then when they get gems it then adds One point onto their team score. right now I only got the random genrated Map. :/
This is what I figured from the description you gave.

<code>obj/gem verb/Get() src.Move(usr) usr.score += 1</code>
In response to Foomer
Ok. but How do I make a tab called score and it shows the score. and also a tab called Players and it shows the players and there scores?
In response to ShadowSiientx
Do you know how to make tabs, or statpanels, at all?

<code>mob/Stat() // statpanel proc statpanel("Score") // name of the tab stat("stat name","stat info")</code>

Now, you can do nifty things inside the Stat() proc, and here's an example for what you want:

<code>mob/Stat() statpanel("Scores") for(var/mob/M in world) // for each mob/player in the game stat(M.name,M.score)</code>

In response to Foomer
Gem Quest.dm:37:error:M.score:undefined var

How do I create a New var?
In response to Foomer
Gem Quest.dm:37:error:M.score:undefined var

How do I create a New var?
In response to ShadowSiientx
Read the ZBT tutorial. Any of them.