...an obj's icon_state using:
var/obj/ArmorType = /obj/Armor
ArmorType.icon_state = "Armor"
I get no errs when I compile, but when I try to change the Armor, it tells me it can't change ArmorType.icon_state...
ID:178716
Apr 14 2002, 8:47 am
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In response to Air Mapster
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Dosen't work, instead of changing the Armor, it just vanishes! There's something I seem to forget :(
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In response to Sabertooth
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Take a look at your armor's icon file... make sure you've actually got an icon_state called "Armor", with a capital A. As far as I know, if you set an icon_state that doesn't exist, it does the only logical thing, and shows you nothing.
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In response to Lesbian Assassin
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Lesbian Assassin wrote:
Take a look at your armor's icon file... make sure you've actually got an icon_state called "Armor", with a capital A. As far as I know, if you set an icon_state that doesn't exist, it does the only logical thing, and shows you nothing. Well to be honest, I may be wrong but if I am then go ahead and correct me ;) I think that icon_state does take higher and lower sensitive cases of text. I typed in the following for a Ewer in my new project: Ewer Then it didnt show my icon because it was in lower case letters as you can see in bold. The following fixed that problem: Ewer As you can see in italics here the icon_state is in higher case letters now and my Ewer shows up in my tree and on my map correctly now. So if its just me then its me but I think that it is because that icon_state takes the letters case wise so he maybe having trouble with his cased letters as you showed it partially in your post Lexy ;) Lee |
In response to Lesbian Assassin
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Actually, if BYOND can't find the icon state you assigned to it, it'll go to the default one, "". Assuming it exists, of course. If there isn't one of those, then I think it shows nothing.
-AbyssDragon |
You're getting confused between a type, and an object of a type. /obj/Armor is a type. It is not an object. If you want an object of type /obj/Armor, you have to use the new proc. Something like this:
Your code compiled fine because it is perfectly legal to set a variable to a type. But types aren't objects, so they don't have icon_states, and that's what gave the runtime error.