If possible, how can I change the Overlays/Underlays' icon state? I kinda prefer this than having 87647395087 dmi files! I tried some stuff like this:
if("Select Armor")
ArmorType = input("Select Armor","Edit Character",ArmorList[1]) in ArmorList
ArmorIcon.icon_state = ArmorType
src.overlays += ArmorIcon
(ArmorList contains all the proper names of the icon states in my Armor dmi file)
but no luck. Can anyone help plz?
ID:178723
Apr 13 2002, 1:45 pm
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Apr 13 2002, 1:50 pm
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It would be easier to make it an object:
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In response to Nadrew
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aaaaahhh I see!
Well...is there still a way to do it anyway? It might be helpful! |