I dont want the Get() verb nor Drop() verb to allow the Mobs to be able to pick one another up as I just tested it out now and I accidentally picked up a player.
Here is my Get() and Drop() verb:
mob/verb
Get()
set category = ("Commands")
set src in oview(2)
if(src.Move(usr))
oview() << "[usr] gets [src]."
usr << "You get [src]."
usr.Wei += src.Wei
else
usr << "You can't get [src]."
Drop()
set category = ("Commands")
set src in usr
if(src.Move(usr.loc))
oview() << "[usr] drops [src]."
usr << "You drop [src]."
usr.Wei -= src.Wei
else
usr << "You can't drop [src]."
Could someone please help?
Lee
Should help you.