I have a slight problem with my turfs. I'm trying to call my battle proc from the turf, but I get an undefined proc error when I compile. I know that it's because the proc is in a mob group. How can I get around this??? I don't want to use the Move() proc, since it calls before you enter the square. I want the battle to be called once you enter a square of turf, not before it. Any help is appreciated.
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turf
icon = 'turfs.dmi'
battlegrass
icon_state = "grass"
Entered()
var/probchance=25
randomencounter1(probchance,src)
mob/proc
randomencounter1(probchance as num,mob/M as mob)
var
turf
battlearea
T
..
ID:178787
Apr 5 2002, 2:47 am
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In response to Skysaw
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I'm trying to pass the mob itself, the player.
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In response to Rubius
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Rubius wrote:
I'm trying to pass the mob itself, the player. Since the proc was owned by a mob, it's hardly necessary to pass that same mob into it. Just use src in that case. In my version, use who. |
In response to Skysaw
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I tested it, and it works. Thanks for the help.
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Luckily, Entered can give you a reference to your mob, so do this:
Entered(mob/who)
var/probchance=25
who.randomencounter1(probchance)
I'm not sure what your second parameter is for (mob/M). What are you trying to pass in there?