ID:178868
Mar 24 2002, 2:59 pm
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i know ive seen this thread somewhere b4, but i cant find it, so could someone help me out with a mute command?
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In response to Super16
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thanks
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Or
mob var muted = 0 mob/verb/Mute(mob/M in world) if(M.muted>= 0) M.muted = 1 M <<"You have been muted by [usr]!" usr <<"You have muted [M]!" else usr <<"[M] is already muted!" mob/verb/Un_Mute(mob/M in world) if(M.muted>= 1) M.muted = 0 M <<"You have been un-muted by [usr]!" usr <<"You have un-muted [M]!" else usr <<"[M] is not muted!" mob/verb/Say(msg as text) if(usr.muted>= 1) usr <<"You are muted!" else world <<"[usr]: [msg]" Thats also good. -Kappa the Imp |
Here's a more simple one than the other two posted:
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In response to Kappa the Imp
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Kappa the Imp wrote:
if(usr.muted>= 1) Bad programming practice; it's slightly better than Super16's version which uses ==1, but it's not good. You should be comparing this to 0, since all you're really interested in is a simple true/false value. BYOND handles true/false values by saying if it's not 0, it's true. So it's better to get in line with DM's system:
if(usr.muted)
Lummox JR |
mob/Gm/verb/Mute(mob/M as mob in world)
M.mute=1
mob/Gm/verb/Unmute(mob/M as mob in world)
M.mute=0
mob/verb/Say(T as text)
if(usr.mute==1)
return
else
world<<"[usr]: [T]"