When is animate_movement checked?
I am trying to turn it on and off in a derived mob's Move() proc before the parent proc is called. (In other words, I'm trying to toggle it before the movement animation would start.) This is not affecting the animation until the next time Move() is called. Unfortunately, I'm usually toggling it back again by then.
ID:178903
Mar 21 2002, 4:26 am
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Eeek. This sounds like a bug to me. The animate_movement var shouldn't be checked until an atom actually moves. At least, "shouldn't" in the sense that it shouldn't have been made to happen differently.
Lummox JR