ID:179004
 
i know u guys keep telling me to look on a demo but i don't know if there is one that will help me on this. I want to make my game so if u don't kill a boss and keep going on with the game it tells u that u have't killed the boss. if u didn't understand that i'll tell u it this way. i want to make it so if u haven't triggered an event something else will happen. does anyone know how i can do that. OR does anyone know a demo that will help me.
With a var. just give the mob a var called boss_defeated, and check if it is 1. Also, you can just have lists. global lists. var/boss_1_defeated = list(). then add users names to the list when they defeated him. boss_1_defeated += usr.ckey. Then use the find() proc to find the users ckey in the list.

hope i helped.

-Rcet