I wanted rank to be an obj wich you could hold I was wondering if there was a way to do this what I needed was a way to add an obj to inv once a var has reached a certain number
for instance
obj
ranks
icon = 'ranks.dmi'
cadet_rank4th
icon_state = "cadet4"
New()
if(usr.cp == 1)
usr.inventory += ranks
of course the last line is where im haveing my problem.
if var/cp = 1 I want the ranks obj to be added. is there a simple way to do this?
thanks
ID:179027
Feb 26 2002, 9:15 am
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Under where you add to 'cp', call a proc that checks it.
mob hope i helped. -Rcet |
In response to Rcet
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doesnt mob/M stand for any mob but usr?
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In response to Treasurecat
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No it just defines M as a mob var to use in certain places. It's not built-in anywhere.
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In response to Nadrew
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thanks however that did not do what I needed
what I have so far obj ranks icon = 'ranks.dmi' cadet_rank4th icon_state = "cadet4" New(mob/M) if(M.cp == 1) M.contents += src my problem could be that its adding the obj but my inventory isnt showing it this is what I have for my inventory. mob/Stat() if(src == usr) statpanel("inventory",src.contents) am I missing something? |
In response to Treasurecat
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Yes you're never calling the object's New() proc to do that you must create the object:
client/New() |
In response to Nadrew
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Nadrew wrote:
Yes you're never calling the object's New() proc to do that you must create the object: > client/New() obj ranks icon = 'ranks.dmi' name = "cadet_rank4th" icon_state = "cadet4" New(mob/M) if(M.cp == 1) M.contents += src I thought this code did create the object?? mob/Stat() if(src == usr) statpanel("inventory",src.contents) client/New() new/obj/ranks(src) I wasnt to shoure where to put this I put it under stat because thats where I think my problem is but that didnt work so this is what should be happening an object is created called cadet rank4th then a new mob based on that object is created and added to the stat panel inventor if the usr.cp = 1 when I try to run this my world doesnt boot up so its obvious that I put the client/new in the wrong place you also mentioned something about putting a code where the usr.cp gets increased to = 1 do I put the entire object there? thanks for the help :) |
In response to Treasurecat
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I think I have all the code I would need to acomplish this I just am a little confused about where to put everything also I havent got a grasp on the inventory Idea is what keeps track of what the usr has? I looked for something in reference that would deal with this but couldnt find it please help
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In response to Treasurecat
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I think ive got it now
thanks |
There, I'm in a giving mood check your code over ^. Don't expect me to do this alot.