I was thinking of adding the ability to create new entries in the savefile through input windows in my FileSearch library. A feature that I'd like to include in that is the ability to change the stats of that mob/obj then resave it in the savefile. The only problem is that I don't know what variables the mob or object is going to have.
Is there anyway to find out what variables (either included variables like name or programmer added variables) a mob or obj has? Sort of like typesof...
On a side note, when you save a mob like this:
F["character"] << M
How does it actually store its stats so a generic mob isn't created when it is loaded? This may be the key to knowing what variables it has...
ID:179041
Feb 25 2002, 4:33 am
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In response to Nadrew
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yes it does, thanks :)
That was a lot simpler than I thought it would be. |
It should return a list of all vars in the user.