ID:179120
 
I searched back a few pages and couldnt find the answer to this. How do I stop someone from being able to move?

Thanks! =)

~~dbz73~~
NOT a dbz game maker
with a simple var.
mob
var
can_move = 1
client
Move()
if(usr.can_move == 1)
..()
else
return 0
mob
verb
Lock_Movement(mob/M as mob in world)
M.can_move = 0


hope i helped

-Rcet
In response to Rcet
woah... thanks, you did ^_^
In response to dbz73
Make sure you keep it under client.Move, not mob.Move, if you use mob.Move, you can't use the Move() proc to transport them.

-Rcet