I'm trying to handle a scenario where a player's turn expires while they are stuck at an alert prompt. The problem is that another proc should get called later which affects scoring for all players, so I don't want this to be delayed until the player comes back to their computer and deals with the alert.
I have an idea for a lengthy workaround, but it would be much easier if I could forcibly kill the alert prompt. Is there any way to do this?
Feb 13 2002, 9:42 pm