I used the following code within a "view rules" verb:
usr << browse(file("rules.html"),"window=rules;size=640x480;margin= 0")
According to the byond reference, this should create a new browser window. However, all it is doing is pushing the "browser" button in DS and showing me the tiny built in browser window. Am I doing something wrong, or is there a problem with the browse() proc? Could this be a configuration issue with dreamseeker (ie. a DS parameter I need to set somewhere?)
Thanks!
ID:179133
Feb 13 2002, 2:18 pm
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Feb 13 2002, 2:19 pm
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to my knowledge, browse() is for HTML things in the built in browser. I may be wrong.
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In response to dbz73
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In the betas you can make popup windows.
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I think you need to browse_rsc for the html file first:
mob/verb/View_rules() |
In response to Nadrew
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It turned out to be my DS version... I had a beta from a couple weeks ago (v36 maybe?), but now with v41 it works fine.
I was also wondering what would happen if I set the size for 1024x768, and somebody runs the game with smaller screen resolution? Would it just scale down to their maximum resolution, or cause some havoc? Nadrew wrote: I think you need to browse_rsc for the html file first: > mob/verb/View_rules() |
dramstud wrote:
I used the following code within a "view rules" verb: Make sure you are running the latest beta. The previous ones had a glitch with browse(file). Also, you should probably just do:
usr << browse('rules.html',...)
because that compiles the rules into your game rather than requiring that file to be located in the world directory at run-time. |
In response to Dramstud
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dramstud wrote:
It turned out to be my DS version... I had a beta from a couple weeks ago (v36 maybe?), but now with v41 it works fine. Havoc, they couldn't be able to view anything over their resolution. |