I think I've got it so that my Baby Sheep will move randomly, but... how do I get it started?
mob/monsters
var/monster
var/monhp
var/monmaxhp
verb
Kill()
set src in oview(1)
world << "TEST"
proc/move()
spawn(50)
usr << "Test A"
randommovement()
move()
move()
proc/randommovement()
step_rand(src.monster)
usr << "test"
mob/monsters/babysheep
name = "Baby Sheep"
icon = 'players1.dmi'
icon_state = "bsheep"
monster = "mob/mosters/babysheep"
ID:179184
Feb 6 2002, 12:03 pm
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In response to Dramstud
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Okay, I also edited it a bit... now I get errors....
------------------ proc/randommovement() step_rand(mob/monsters/babysheep) usr << "test" ------------------ mosters.dm:14:error:step_rand :undefined proc What does this mean!?! Undefined? |
In response to Nova2000
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You know why are you going through all that hassle look at this code.
mob/monsters/babysheep/proc/wolk() walk_rand(src,10) mob/monsters/babysheep/New() wolk() ..() mob/monsters/babysheep icon='babysheep.dmi' hp=50 maxhp=50 mob/monsters/babysheep var hp=0 maxhp=0 |
mob/monsters/babysheep
New()
move()
..()
Nova2000 wrote: