ID:179207
 
If your can make double ncps..

say I made another mob I want to move around. Would I put it on the next line after
mob/ncp
icon = 'keystone.dmi'
then right here I would put
mob/oldfart
icon = oldfart.dmi'

But after I put that in and compile and see know errors.
One of the mobs freeze and the other keeeps moving..
How can I get two different mobs moving?


Superdude2489 wrote:
If your can make double ncps..

say I made another mob I want to move around. Would I put it on the next line after
mob/ncp
icon = 'keystone.dmi'
then right here I would put
mob/oldfart
icon = <font color="red">'</font>oldfart.dmi'

But after I put that in and compile and see know errors.
One of the mobs freeze and the other keeeps moving..
How can I get two different mobs moving?

Just something you missed.
Superdude2489 wrote:
If your can make double ncps..

say I made another mob I want to move around. Would I put it on the next line after
mob/ncp
icon = 'keystone.dmi'
then right here I would put
mob/oldfart
icon = oldfart.dmi'

But after I put that in and compile and see know errors.
One of the mobs freeze and the other keeeps moving..
How can I get two different mobs moving?

You need to tie them together through their Move() procs. They are separate objects, and you can't just add an extra icon to an object and get two objects.

I'd suggest not worrying about this one for now, and spending more time playing with BYOND before you attempt this.

Read through Zilal's ZBT tutorial, look through the Step BYOND code.

Basically, make sure you've done everything listed in the Getting Started portion of the FAQ:

http://www.deadron.com/Admin/BYOND_FAQ.html#getting-started