ID:179309
 
The code you gave me doesn't work. Or i might not be doing something right, here's the code.

Mystery_Door
name = "Door"
icon = 'Turf.dmi'
icon_state = "DoorClosed"
density = 1
Click()
if(usr.contents.Find(/obj/Key1))
set src in oview(1)
icon_state = "DoorOpen"
density = 0
sleep(50)
icon_state = "DoorClosed"
density = 1
else
usr<< "It looks like it requires a key."
I never gave you any door code.
In response to Foomer
the if thing to find if you have the item. it doesn't work though
In response to Tazor07
Really then, I suggest you try the other option.
In response to Foomer
ok i went back on tazors code and i tried it but it doesnt work yet it is just like you sed, And i dont see howput the other one in.