The code you gave me doesn't work. Or i might not be doing something right, here's the code.
Mystery_Door
name = "Door"
icon = 'Turf.dmi'
icon_state = "DoorClosed"
density = 1
Click()
if(usr.contents.Find(/obj/Key1))
set src in oview(1)
icon_state = "DoorOpen"
density = 0
sleep(50)
icon_state = "DoorClosed"
density = 1
else
usr<< "It looks like it requires a key."
ID:179309
Jan 21 2002, 9:11 am
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Jan 21 2002, 9:23 am
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I never gave you any door code.
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In response to Foomer
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the if thing to find if you have the item. it doesn't work though
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In response to Tazor07
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Really then, I suggest you try the other option.
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In response to Foomer
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ok i went back on tazors code and i tried it but it doesnt work yet it is just like you sed, And i dont see howput the other one in.
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