ID:179332
 
Say you didnt want a monster to go into a town or into another area. I've set up the area in each place to change the music but can i put a way to stop monsters from entering a area tile?
Tazor07 wrote:
Say you didnt want a monster to go into a town or into another area. I've set up the area in each place to change the music but can i put a way to stop monsters from entering a area tile?

This should, I think, be feasible like so:
area/myarea
...

Enter(atom/movable/A)
if(istype(A,/mob/player))
return ..()
else
return 0 // no, you can't come in!

Lummox JR