ID:179380
Jan 10 2002, 11:57 am
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I need a way to list the people in the room, but after browsing through the refrence, I didn't see a command to automate this (naturally ^_^), so does anyone know of a way to do it? You don't have to copy-paste code, juts explain it if you can. Thanx :)
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In response to Deadron
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This seems to only return the users in your current vision. What if the users are on another layer or out of your vision?
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In response to Dreq
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What exactly do you mean by players in the "room"?
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In response to Dreq
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Dreq wrote:
This seems to only return the users in your current vision. What if the users are on another layer or out of your vision? Another layer won't matter, unless you're talking about a z coordinate. You might want also to check out range(). |
In response to Foomer
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Yes i'm talking about Z Layer
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In response to Dreq
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Dreq wrote:
Yes i'm talking about Z Layer Well then you aren't talking about the traditional definition of a "room"...so as Foomer suggests, you should first describe what you mean by a room. |
In response to Dreq
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Hmm, the best thing I can think of (someone else can probably do better) is something like this:
Add all players to the Players list when the log in. var/list/Players = list()
Zlayer(usr) << "Whatever."
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In response to Deadron
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I guess in this sense, I define a 'room' as a zlayer :)
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In response to Dreq
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Dreq wrote:
I guess in this sense, I define a 'room' as a zlayer :) Then you pretty much need to do what Foomer suggests. I'll of course recommend that you use the Players library to keep your list of players: byond://Deadron.Players Then you could do a say verb like so: verb/say(message as text) for (var/mob/M in base_PlayerMobs()) if (M.z == z) M << "[src]: [text]" |
In response to Deadron
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var/tmp/mob/M
for(M) if (M.client) src << "[M.name]" :) |
Check out the view() proc.