ID:179384
 
Hmm, this is a little odd, but how do you get an else statement without needing anything in the if statement?

if(this)
// nothing
else
// do this

What can I fill the "nothing" with since I don't want anything to happen, but DM requires something there.
Foomer wrote:
Hmm, this is a little odd, but how do you get an else statement without needing anything in the if statement?

if(this)
// nothing
else
// do this

What can I fill the "nothing" with since I don't want anything to happen, but DM requires something there.

why not just do

if(!this)
*sigh*... yeah BYOND really needs the "pass" syntax that does absolutely nothing. But you could set a variable you don't use for now :)
In response to Skysaw
I guess because I was too tired to think about whether that'd work or not :o)