Is there any way to make one game do something, based on whether or not another game is currently online?
I'd like to setup an inter-game portal between the Ensya I host and the Ensya that Xooxer hosts, but I haven't a clue if that's possible.
ID:179393
Jan 8 2002, 11:22 am
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In response to AbyssDragon
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AbyssDragon wrote:
There are ways to communicate between servers... I myself have no experience with it either, though. I believe Deadron has a demo about it. You might want to look into it. byond://Deadron.ClientServer By default, world.Topic() responds to a "ping" request to let you know if the game is running. For robustness, you might want to put into world.Topic() a response that indicates how many players are currently there or something. |
Ooh, a portal! Ensya and the Ensya Islands, with a link inbetween the lands. Maybe that's what the circle of black runestones can be for!
-Lord of Water, diehard Ensya fan |
In response to Lord of Water
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That sounds really cool.
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In response to Lord of Water
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No, that's the circle of blood, it holds much higher purposes.
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-AbyssDragon