How do I make it so a procedure is constantly called after it is completed?
How do I check if user is looking at a statpanel?
How do I check if a player has logged in the first time. (I'm not sure hoe to use deadron's library)do I redefine the proc?
How do I see if when I player selects a name that no one else has that name and if someone else does how do I rerun the procedure.
ID:179434
Dec 27 2001, 8:16 pm (Edited on Dec 28 2001, 6:32 am)
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#1 Dec 27 2001, 8:21 pm
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Exadv1 wrote:
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Nadrew wrote:
Exadv1 wrote: I think that would stop the mob that called it. This might be better:
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#3 Dec 28 2001, 2:39 pm
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Exadv1 wrote:
How do I check if user is looking at a statpanel? Click F1 in DreamMaker and type in statpanel to read about them. How do I see if when I player selects a name that no one else has that name and if someone else does how do I rerun the procedure. This demo shows you how: byond://Deadron.CharacterSaving | |
I think that would stop the mob that called it. This might be better: I still think for() loops are the best.
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#5 Dec 29 2001, 6:54 am
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Can you save verbs (for example the player can buy verbs)and also I have character handling on so will their verbs be saved
[NEW] Deadron I looked at your library and have a Question. How would I use the FirstTimePlayer proc. I can't seem to figure out how without overwriting it. Now with the statpanel thing how would I remove it. Also how do Idetect to see if someone moved away from a location. Like for example they moved away from a door that takes 15 seconds to open and when they are out of oview(1) the countdown to open it terminates. I'm using the missle library and I wam wondering. How do I detect if it ever reaches its destination? | |
Exadv1 wrote:
Deadron I looked at your library and have a Question. How would I use the FirstTimePlayer proc. I can't seem to figure out how without overwriting it. Not quite sure what you mean...the library doesn't do anything with the class/proc, so it's there for you to handle however you want...
No one has actually used this, so I might need to make changes if you figure out what you want to do with it. | ||