ID:179444
 
Can anyone explain to me how these work or at least direct me to where I can find out? I want to impliment a subscriptions feature in my soon-to-be-finished game, but I'm not sure how to learn how.
Echelon wrote:
Can anyone explain to me how these work or at least direct me to where I can find out? I want to impliment a subscriptions feature in my soon-to-be-finished game, but I'm not sure how to learn how.

When you create a hub entry you can choose to make it subscription based, and can choose what things come with that subscription, including whether the game can be downloaded without a subscription.

If you want to enable/disable things inside the game based on subscription, use the client.CheckPassport() function.