ID:179455
 
mob/proc/Blind(mob/M as mob in world)
set category="Spells"
if(usr.Mana <=10)
usr << "You dont have enough Magic."
else
usr.Mana-=10
usr<< "You cast Blind on [M]!"
M << "[usr] cast Blind on you!"
M.luminosity+=1
sleep(100)
M.luminosity-=1



i want to make it so you cant see farther then 1 block in front of you, why doesnt that work? what did i do wrong?