turf/weaponkeeper/Guy
icon = 'npc.dmi'
density = 1
contents = newlist(\
/obj/weapons/Knife,
/obj/weapons/Sword)
The shopkeeper here used to be a mob but I want him to be a turf.
The problem is that this turf's "contents" appears on him.
There's a knife and a sword on the weaponkeeper's icon.
Is there a way to change this without turning him back
into a mob?
Thx.
ID:179467
Dec 21 2001, 12:54 pm
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There sure is. Instead of contents, use a different list. Create a var/list of your own choosing, and use that in place of contents.
Lummox JR