client
base_LoadMob(char_name)
var/mob/the_mob = ..()
if (the_mob)
the_mob.Move(locate(/area/start1))
The mob loads perfectly, but I get these weird errors. Some of these come from Deadron's characterhandling lib and I don't really understand what wrong.
runtime error: Cannot execute null.base CharacterNames().
proc name: ChooseCharacter (/mob/BaseCamp/ChoosingCharacter/proc/ChooseCharacter)
usr: ChoosingCharacter (/mob/BaseCamp/ChoosingCharacter)
src: ChoosingCharacter (/mob/BaseCamp/ChoosingCharacter)
call stack:
ChoosingCharacter (/mob/BaseCamp/ChoosingCharacter): ChooseCharacter()
ChoosingCharacter (/mob/BaseCamp/ChoosingCharacter): ChooseCharacter()
ChoosingCharacter (/mob/BaseCamp/ChoosingCharacter): Login()
Connection closed.
Thx.
I can look at this tonight. One thing that would help a lot is if you turn this on and run it:
#define DEBUG
Then the errors will have line numbers, which would help me debug the problem.