Is there a way to call a procedure from inside a procedure that is on a different mob? I would like to do this:
mob
arrival
player
mob/arrival
SampleProc()
[various code here]
Mobassign() //Changes the user from the arrival mob
//to the player mob, this procedure is
//located on /mob/arrival, so it works
//fine
Craetechar()//This is where I have problems. This
//procedure is located on /mob/player, so
//calling it from SampleProc(), it tells
//tells me it's a bad proc. It needs to be
//on /mob/player because I have just
//changed the user from an arrrival to a
//player. I do this for savefile purposes
If this doesn't make enough sense, I can scrap this message and just post the ideas behind my project and ask for advice.
-- John
ID:179493
Dec 16 2001, 2:13 pm (Edited on Dec 16 2001, 3:53 pm)
|
|
In response to Felegar
|
|
You can call other procs by using the call proc.
call(Object,ProcName)(Arguments) It's briefly explained in the F1 help in byond. I never really used it so I don't know that much about it, supposedly you can call any proc by it's reference such as. |
Felegar wrote:
Is there a way to call a procedure from inside a procedure that is on a different mob? You can call the proc for any other object or mob as long as you have a reference to that object or mob. For example: var/mob/new_mob = new() |
In response to Deadron
|
|
> var/mob/new_mob = new() That reminds me of WellWorld. |
In response to Spuzzum
|
|
Spuzzum wrote:
> > var/mob/new_mob = new() That reminds me of WellWorld. Yeah there is some character stuff I want to reuse someday from that game. You'll see some fun character interaction in L&D...plus Guy has a very intriguing RPG idea that would give an opportunity for fun character stuff... |
I know one solution would be to put all of my logging and character creating procedures straight onto the /mob and forget the whole /mob/arrival. Would that be inneficient coding, or is that my only solution?
Again, since there is a lull in the posting, I am going to be more long-worded here, I seem to have the time. Here is my actual step by step, character log-in sequence. Anyone who would like to throw ideas at me is about to become a best friend:
1 A name is asked for
2 Checks to see if name is in database
FALSE (they are not in the database)
3 Asks if name was correctly typed
FALSE (They say 'NO' I mistyped it)
4 Return to step 1
TRUE (They say 'YES' I typed it correctly)
4 Assigns the name
5 Prompts them for a password (and assigns it)
6 Prompts them for a gender (and assigns it)
7 Prompts them for a Job (and assigns it, icon, and title)
9 Displays a New User welcome
10 Logs them in and announces them to everyone
TRUE (they are in the database)
3 Asks for password
FALSE (password was incorrect)
4 Explain the password was incorrect
5 Return to step 1
TRUE (password was correct)
4 Character is retrieved and they are logged in as normal
There is the log-in sequence which is the source of all my recent posts :-P Anyone who wants to either answer the original question of the topic, OR this specific post, please feel free.
-- John