world
mob = /mob/joined
mob
joined
Login()
if(!clients)
client.mob = new/mob/DM()
world.address = client.address
else
client.mob = new/mob/player
..()
ID:179498
Dec 15 2001, 5:46 pm
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I want to make it so that when a player logs in, if there are no other clients in the game, it automatically hosts the world. Here's what I thought:
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In response to Spuzzum
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Here's the question: How would I force the first person to enter the game, to host it? :)
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In response to Evilkevkev
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Use a little undocumented call: world.OpenPort(). You might want to do something like this:
mob/Login() . = ..() if (!world.port) world.OpenPort() Or you could do it once in world/New() if you like. |
Well, client.address is always null for the host, but I don't see a question around here anywhere. ;-)