ID:179530
 
Say I am making a Star Wars mud for example, and I want around 80% in text and then when it comes to the space travel I want that to be in 2d tile based action, can I mix the two? In other words, lets say the players move around on the planet surfaces and stuff in a normal text mud environment and then, when they enter a space port and take off, can the players be switched over to a 2d space map in their ships icon and back into a text mud when they land at another space port?
Sure it is. Just teleport them back to the title screen when it's in text mode. When they're in space mode, go to the correct place on the map...

This gives me some enlightenment as to how to handle tactical maps in my text engine's case. Thanks for bringing it to my mind.

-Lord of Water
In response to Lord of Water
can you tell me how to make it so i can go to another level after doing something like pressing a button?
In response to Sanj121
obj/Button
icon='button.dmi'
verb/Press()
usr.loc=locate(x,y,z)