ID:179595
 
Firstly, are there any side effects of creating a new mob that isn't listed under the F1 help for new? When I place a mob on the map and run the program it works fine. It walks arround, attacks, and does all I want it too. Then when I kill it, delete it, and create a new mob of that same type it doesn't do the same thing. The new mob walks arround but doesn't attack and do other things.

Shouldn't the new mob be exactly the same as the default mob I created on the map?


Secondly, when I made an obj walk to the user I started having weird occurances. When I would get it then move. the obj would pop back out of my inventory and onto the ground. I got arround this by just moving it to the user instead of having it "walk_to" the usr. Does causing an obj to "walk" change it's properties at all? I know if it moves it's supposed to be a mob but I only have it move when the user uses force pull.