ID:179599
 
Let's say I have this proc:

mob/proc/Light1(mob/M as mob in view(5))
set hidden = 1
//rest of code here...

Now, I want this object to call that verb when I click on it.

obj/blindrock
icon = 'blindrock.dmi'

Click()
... //not sure what to put here...

Any ideas ?

Thx.
Cravens wrote:
Let's say I have this proc:

mob/proc/Light1(mob/M as mob in view(5))
set hidden = 1
//rest of code here...

Now, I want this object to call that verb when I click on it.

obj/blindrock
icon = 'blindrock.dmi'

Click()
... //not sure what to put here...

Any ideas ?

Thx.

That's a mob's proc, so I assume you want the proc to be called for the person who clicks on the rock. Try this:
obj/blindrock
icon = 'blindrock.dmi'
Click()
usr.Light1()


However, I don't know what "mob/M as mob in view(5))" is for in that proc. It looks like you want to pass a mob into Light1(), but I don't know who you're trying to pass in or why.
In response to Skysaw
Let's say I have this proc:

mob/proc/Light1(mob/M as mob in view(5))
set hidden = 1
//rest of code here...

Now, I want this object to call that verb when I click on it.

obj/blindrock
icon = 'blindrock.dmi'

Click()
... //not sure what to put here...

Any ideas ?

Thx.

That's a mob's proc, so I assume you want the proc to be called for the person who clicks on the rock. Try this:
> obj/blindrock
> icon = 'blindrock.dmi'
> Click()
> usr.Light1()
>

However, I don't know what "mob/M as mob in view(5))" is for in that proc. It looks like you want to pass a mob into Light1(), but I don't know who you're trying to pass in or why.


It's still having problem calling that proc...

Maybe i forgot to say that once the usr gets the blindrock
(which is a healing rock, that's why i put a "mob/M as mob in view(5)")
there's a
usr.verbs+=new/mob/proc/Light1.
Since it's hidden, no one can call it with the verb panel.

The "verb" works by itself, but the Click() doesn't want to call it.



sorry, but one thing that bugs me about your post topics is that it is always either some symbols, a letter or two, and a number.

please try to type the problem or question for the topic so we at least know what we are getting into before we click the link.

1 Q isnt a good topic

I have a question about mob types
is a good topic

FIREking
In response to FIREking
FIREking wrote:
sorry, but one thing that bugs me about your post topics is that it is always either some symbols, a letter or two, and a number.
FIREking

LoL. Ok, i'll write my full "Q" on the post topic next time.
Can you help me with this though ?

THX.