(I am using zagreus battle system)
//this was in the mob/proc/randomencounter
spawn(1)new /mob/monster/Thief(locate(M.battlearea.x,M.battlearea.y-3,M.battlearea.z))
//rest of code here
I was wondering how i could make it choose between diferent types of monsters randomly. Could a rand() work here ?
Also, is there a way to add a second monster inside the same battlearea? I was thinking of adding a "||" after the first mob spawned.
-James