ID:179603
 
ok i have gotten it to where only one player can play my game but when it is hosted i tried to join it and it didnt let me (so i was happy about that),but when i looked on my guy i was hosting it with i had a runtime error Here it is
runtime error: Cannot execute null.Move().
proc name: CreateCharacter (/mob/creating_character/proc/CreateCharacter)
usr: Guest (/mob/creating_character)
src: Guest (/mob/creating_character)
call stack:
Guest (/mob/creating_character): CreateCharacter()
Guest (/mob/creating_character): Login()
I am not sure how i could fix it
Thanx
i've had something similar to this a bazilian times. Did you do something like?:

if(M as mob in oview(1))
M.Move()

If you did then you did something wrong when defining M
k?