ID:179674
Nov 23 2001, 4:16 am
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is it possible, and how would I make a dispenser to give out a item once a day. For example, Bob needs a battery to use his Thermo-Nuclear-Zio-Cannon. He walks up to a battery dispenser but it wont give him one because he already got one to use his flashlight. how would I make it so that would happen (forgetting bob and his cannon and flashlight) along with allowing him toget another the next day. also is there a way to make it so when you log out and come back on you keep all your items? I would use the character saving library but my game actually doesnt need that.
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In response to Air _King
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It would be better giving S a name also
S["name"]<<src.things_saved |
In response to Air _King
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so once he gets a battery he has to wait 24 hours to get another? I suggest using a var or sleep. Yes but the problem is, it goes by 1/10 of a second, and It's going to be rather hard to figure out how many 1/10 of a second are in a day for me. yes write a savefile like S<<usr.contents problem #2, I never took the newbies or advanced course of saving :) |
In response to Geo
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Geo wrote:
so once he gets a battery he has to wait 24 hours to get another? I suggest using a var or sleep. no 10 ticks = 1 sec 600 ticks= 60 sec = 1 min 600*60= 36000 ticks in one hour 36000*24=864000 ticks in 24 hours. |
In response to Air _King
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.... thanks! Now to figure out saving inventory.
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In response to Geo
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Geo wrote:
.... thanks! Now to figure out saving inventory. here: mob/verb/save() var/savefile/S = new(usr.name) Write(S) mob/Login() var/savefile/S = new(usr.name) Read(S) return ..() |
In response to Air _King
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1000 thank yous
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In response to Geo
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Geo wrote:
1000 thank yous 1000 your welcomes |
so once he gets a battery he has to wait 24 hours to get another? I suggest using a var or sleep.
yes write a savefile like S<<usr.contents