ID:179686
Nov 21 2001, 7:45 pm
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How do you make things move around and attack?
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In response to Ernie Dirt
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No, you might kill them that way.
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In response to Nadrew
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thAt reference didnt help. anybody?
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In response to Tazor07
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read what i wrote right under this post.
if you still cant get it, you will never learn how to. so either look it up, or not learn it at all. |
Tazor07 wrote:
How do you make things move around and attack? byond://Deadron.CombatSystem byond://Deadron.WalkingClicking |
In response to FIREking
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My code uses walk_rand.....
but they look like those people who drank 17 cups of coffee, have to piss, and need to get somewhere on time with a minute to go...... <font size=4>LOL</font> =~~~[Bardock]~~~= |
In response to SSJ4_Sanatic Bardock
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Heh...
I just use this code for my walking and attacking: mob/Monster/New() AI_MOVE(5,80,1,1) AI_ATTACK(world.view,13,19,1,1) AI_LIFESPAN(rand(300,500),1,1) |
In response to SSJ4_Sanatic Bardock
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SSJ4_Sanatic Bardock wrote:
My code uses walk_rand..... I provide a fix for this problem in the Deadron library. It has a dd_step_rand() function that provides intelligent randomness, so that mobs seem like they are going somewhere. You can even set how random they are. byond://Deadron.DeadronLibrary |
locate()
walk()
step()
and
Move()
in the help file(F1)
FIREking