In response to Neonkyojin
That doesn't look like DEBUG mode.

Did your compile message look like this? If not, DEBUG mode was not enabled.

spoiler alert revived game. looks like debug mode to mee

http://prntscr.com/6tw4d3
Do me a favor and show me your Login() stuff.
That wont be necessary.

I think

var/gui/skills/skill = src.skills[i]


is the problem, because after I made it a comment no runtime errors, just a easy undefined line to clean up.
In response to Neonkyojin
Try testing what values i reach by adding a debug message before the problem line you pointed out. If there's any issue what that line, you'll see it when the loop runs.
Looks like I was on the money

http://prntscr.com/6tw8zm

Line 13
In response to Neonkyojin
So have you fixed your problem now then?
In response to Turboskill
No the runtime error still pops up but everything seems to be working fine.
Ah ok, in that case i was going to suggest that from what i could see it was likely to do with a possible conflict between the two skills vars i saw defined in your code, one as a list under the mob path, the other under gui, which is perhaps what is being referred to in code?
Oh wait, nvm.. reading through again i see that your code might be setup fine actually.. though i can't see the all the relevant bits but yeah, nvm.

Actually, mind posting your skills code? (This is only of course if you wanna still work out whats going wrong)
In response to Turboskill
Turboskill wrote:
Oh wait, nvm.. reading through again i see that your code might be setup fine actually.. though i can't see the all the relevant bits but yeah, nvm.

Actually, mind posting your skills code? (This is only of course if you wanna still work out whats going wrong)

I posted it already though. Thanks for your help.
Yeah, you did, but.. ah well nevermind i guess.
Yay! I don't got the error message in-game anymore.
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