ID:1808704
 
Resolved
Pixel-moving objects sometimes did not update until changing tiles.
BYOND Version:507.1275
Operating System:Windows 8 64-bit
Web Browser:Chrome 41.0.2272.76
Applies to:Webclient
Status: Resolved (507.1276)

This issue has been resolved.
Descriptive Problem Summary:
Sometimes the icons seem to jump when changing states.

Numbered Steps to Reproduce Problem:
Idk it just happens.

Expected Results:
Not teleport when changing states.


Actual Results:
Teleport when changing states.


Does the problem occur:
Every time? Or how often? Sometimes, when changing icon_states
On other computers? Yes


Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Using the latest Beta
If you can narrow down how and where this occurs, it would help a lot.
Lummox JR changed status to 'Unverified'
I tried to trigger this and could not. I'll definitely need a test case.
I believe it has to do with the layers matching for the blinking objects but idk why the player doesn't sync up still. The layering issue was reported in a newer bug report.
I haven't been able to trigger the layering yet either, though I haven't tried it with two objects on the map. I'm rather confused because the sort hasn't changed, and the icons should still have all the sort info they need.

The player "jumping" could be a problem with the glide code, only I haven't been able to cause this. For me all glides are occurring normally.
I need source, or at least a .dmb, or I'm not going to be able to get anywhere on this. It's critical that I observe the problem on the server end.
Lummox JR resolved issue with message:
Pixel-moving objects sometimes did not update until changing tiles.