512.1433 (Notes)

And it turns out the dot-chain/null-conditional fix had an issue of its own. Minor client-side fix too.
512.1434 (Notes)

Two compiler problems that will require projects made in 512 to be re-compiled, and a final (I think) bit of fixing to the whole init proc thing.
512.1435 (Notes)

Probably the last of the var def optimization fallout, plus some important client-side fixes including big news for gamepad users.
512.1436 (Notes)

A big overhaul to Move()--likely the first of several is in, plus some important client-side fixes including additional insurance against turf image hangs (not documented in the notes). The compiler also got an overhaul to the way several operators are simplified and optimized into code, because before it made some assumptions about commutative and associative properties that were not necessarily valid.
512.1437 (Notes)

It figures there'd be a subtle but serious-enough-to-rerelease bug in the compiler change! This is a quick release to deal with that issue.
512.1438 (Notes)

Fix to stage 1 of the movement overhaul, and moving ahead with stage 2. The turf image hang reappeared (or rather, got easier to see) and has been dealt with again.
512.1439 (Notes)

Another fix to some rare movement collision issues, yet another instance of the turf image hang, and a client-side fix to filter animations. Some more work is going on under the hood for the movement overhaul.
512.1440 (Notes)

The movement fix had a pretty nasty new issue, so this is a quick release for that.
512.1441 (Notes)

Another fix for movement stuff. More is happening under the hood in preparation for fractional step_x/y/size.
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