So, I noticed an odd similarity between the arguments to MapColors and an OpenGL 1.x transformation matrix.
Treating RGB colours as XYZ coordinates leads to some interesting effects, such as rotation and skewing. Each of the below are the result of applying a single MapColors() per frame, using the same matrix each time.
Rotating 15 degrees per frame around the r=g=0.5 axis
Spiralling towards the grey axis
Red and green converging on a value
Certainly a neat toy, but I don't know whether it'll ever be a practical technique, especially if used as a dynamic effect at runtime.
(and, on the off chance anyone cares to see the undoubtably low-quality code, have a link)
ID:1816906
Mar 24 2015, 10:13 am
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Mar 24 2015, 1:39 pm
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Woah I like this :)
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