Project Name:
Complex Online World War One And Then Some Simulator
Description:
"COMPLEX EVOLUTION SYSTEM" that will utilize the "Atom Drive" that i've been developing that will make it easy once the crew rallies. It will be 3D and realisticly simulate many aspects of WW1 on an epic scale.
Project Goal:
3D Engine capable of rendering thosuands of polygons per frame.
Creating a simulation simulation which includes but not limited to:
Global economic structure. Including the effects of rebith/soldier training rates. Weapons manufacturing/Tank manufacturing. In order to accurately portray the Atom Drive simulation will simulate every individual on the planet and their income and the effect on the overal scheme on the game world.
The effect of oxygen/carbon ratios in the air.
A full plant/wild life sim, rebirth, death, hunting, photosynthesis, etc.
Life simulation. Self awareness for creatures that naturally are (Humans, superior creatures). Life simulation includes sleep/food/reproduction/all bodily fluids.
Full day/night cycle.
The entire game world/terrain is destructable in every way possible.
Skills Needed:
In order to achieve this I need many designers, programmers, graphic artists and even website makers. The team "might" also need some people who have the ability to decompile BYOND and recompile it in order to restructure the system for the needs of this project.
Compensation:
You will get GM level 10 and that you will be able to make your own GM commands. Splits of donations will also be given to you.
Team Members (Optional):
Myself and anyone willing.
Previous Work (Optional):
Dead Space on-line and horror mazr (never completed)
Contact Information:
My email address is gamemakingdude@hotmail.com, I would really appreciate any help with completing the above mentioned simulation.
ID:181885
Jul 6 2009, 3:20 am
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The agreement included with the installer actually expressly forbids any modification of the BYOND software, which also includes distributing any piece of the software alone. If you're going to redistribute the package must remain intact.
Not to mention what he's asking for isn't in any way possible with BYOND, but that's another story. | |
#4 Jul 6 2009, 9:25 am
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Ever thought of using a .dll rather than modifying BYOND?
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Or how about you write it in C++? Or even better, make your own BYOND engine from scratch, except call it something else, use a varient of the BYOND language, and make it 3D. Now that would be fun.
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And how easy is it to learn C++??
I already got visual C++ express on my laptop. | |
Not too easy, at least if you want to memorize all the built in functions and classes. The syntax itself has a bit of a learning curve if you're used to DM (when I first started, I always forgot my semicolons and brackets; now I never forget my brackets and rarely forget my semicolons). The general philosophy behind it is also a lot more difficult than DM, I'm still getting used to that (that, and I really miss lists, arrays are so much messier).
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Buy some books on it, or read the online tutorials. A book is a much better, though much more boring, start (I've been reading C++ How To Program, 5th Edition for a few months and I'm only 250 pages in, but I learned a lot of stuff the tutorials didn't include, like how to properly design and diagram your program before you actually write it).
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Then here is a good, free, online tutorial.
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Thanks hopefully, i'll be able to make a byond engine.
I would still like this open, in case if anyone interested. | |
Gamemakingdude wrote:
Thanks hopefully, i'll be able to make a byond engine. I'm sure you've heard this elsewhere...and I'm not writing this with the intent of being rude... 1)If you're really planning to write your own engine, I'd start with something smaller. I'm sure Dan and Tom didn't make the BYOND engine as their 2nd project. Not only that, its been years the people at BYOND have been working on it and improving it. Unless you want to lose your drive to finish something, think small when you start out. No, I really don't have much experience, but the little I have, I know that its ridiculously true and many told me the same thing, and it applies to more than programming. I read a....thing....that suggested starting out with a simple tetris clone when using C++. 2)What you said you where planning on doing...that's really complicated. I don't know of any commercial games that have done it to such a scale, and on that scale, I imagine it requiring a lot of computing power just to run(correct me if I'm wrong PLEASE) I'm sure the testing alone would take ages! | |
8BitGeek wrote:
Gamemakingdude wrote: Well, for No 2, i have 2gb of ram and a intel pentium processor with Geforce 9400M G with CUDA. So my laptop should be fast enough. And as for number one, i'll probs do that one i done some basic tutorials in C++ | |
Gamemakingdude wrote:
Well, for No 2, i have 2gb of ram and a intel pentium processor with Geforce 9400M G with CUDA. So my laptop should be fast enough......your not understanding....its not about speed its about resources. Think of it this way. Think about all the energy in the world right now, and think about it transferring in different actions all the time. Now, you want a computer to emulate that. The world does it because all that energy is created and isn't destroyed...well your computer has to simulate all that energy and it transfering. Ya know...animated movies like Shrek 2 have whole rooms full of computers that render the movie. Really, the movie isn't that big, but there's a lot going on. I'm sure your gonna a need a lot of computers handling different things in the game for it to run like your planning. You're probably gonna need a team of over 100 people to even think of getting it out within a few years. | |
I think i have someone on my team that might be helping.
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Erm, sorry, but I see problems arise there.
If you intend to distribute an altered version of BYOND, I am not exactly sure how 'happy' DanTom as cooperation would be about this.
Did you consider this and discuss it with the legal copyright holder?